Post by ebe on Jun 24, 2014 23:02:16 GMT
Rules: Everyone gets a settlement with a starting population to direct and a set number of turns. Your settlement can be a fantasy race but the mechanics will remain the same, so your race has to be functionally the same as people even if you make them slimes or piglets or whatever. Also Hero units that appear will be of the same race so more human-ish things means more chances for a Lucha Jack to arise.
Each turn is represented by a post where you choose to spend resources or direct settlers to take certain jobs. At the beginning you will have very limited food resources (which restricts your max population) and a fairly low level of civilization and options of what jobs your settlers can have. The starting alignment for your society will be "Tribal/Monarchy" meaning that rules of law are based on ethnic tradition and family bonds, and there is one hereditary leader (represented by you, the Tribal Elder.) Later you can unlock units that allow you to change this.
Important stats are Happiness, Stability and Economy. The lower Stability is the more likely your settlers are to rebel and give you a gameover (it is possible to quash a rebellion.) Economy is sometimes needed to buy things (essentially used as tokens.) Economy does NOT stack from turn to turn, so if you have 2 Economy one turn, and "gain" 2 Economy the next turn, you still only have 2 economy. Natural Resources do stack.
You can have a tax rate (0%, 20%, 40%, 60%, 80% or 100%) that decides how many economy points you can use every turn. But people usually aren't happy if you have high tax rate so be careful.
"Resources" are Iron, Stone and Wood, used to build different buildings.
You start out with THREE settlers. They can be any mix of the basic jobs:
Farmer
Hawker (a small-time merchant)
Fisherman
Hunter
Miner
Lumberjack
These jobs will help build up food so you can have more citizens or give you natural resources/money to build up your settlement. Settlers will naturally build mud/grass huts initially.
To start the game, say what your first three settlers will be (they can be the same thing or any different mix of the things) and pick one of the following environments:
Valley:
Lush and bountiful environment suitable for beginners. Tons of food possibilities are available to support a high population, but resources are low making development slow.
Forest:
Heavily forested area. Meat sources are abundant but cultivatable land is limited. Wood is abundant but other resources are scarce.
Plain:
Flat and open grasslands. Resources are limited but there is plenty of space to cultivate land and domesticate animals.
Shore:
Borders the ocean. Has abundant fishing opportunities but growth is initially limited. In later civilization levels trade becomes abundant.
Mountain:
Highground with limited food sources. Population growth is difficult, but stone and iron are abundant.
Desert:
Arid expanse with limited food sources. Similar to the mountains, stone and iron are accessible but population growth is difficult.
Have fun!
Each turn is represented by a post where you choose to spend resources or direct settlers to take certain jobs. At the beginning you will have very limited food resources (which restricts your max population) and a fairly low level of civilization and options of what jobs your settlers can have. The starting alignment for your society will be "Tribal/Monarchy" meaning that rules of law are based on ethnic tradition and family bonds, and there is one hereditary leader (represented by you, the Tribal Elder.) Later you can unlock units that allow you to change this.
Important stats are Happiness, Stability and Economy. The lower Stability is the more likely your settlers are to rebel and give you a gameover (it is possible to quash a rebellion.) Economy is sometimes needed to buy things (essentially used as tokens.) Economy does NOT stack from turn to turn, so if you have 2 Economy one turn, and "gain" 2 Economy the next turn, you still only have 2 economy. Natural Resources do stack.
You can have a tax rate (0%, 20%, 40%, 60%, 80% or 100%) that decides how many economy points you can use every turn. But people usually aren't happy if you have high tax rate so be careful.
"Resources" are Iron, Stone and Wood, used to build different buildings.
You start out with THREE settlers. They can be any mix of the basic jobs:
Farmer
Hawker (a small-time merchant)
Fisherman
Hunter
Miner
Lumberjack
These jobs will help build up food so you can have more citizens or give you natural resources/money to build up your settlement. Settlers will naturally build mud/grass huts initially.
To start the game, say what your first three settlers will be (they can be the same thing or any different mix of the things) and pick one of the following environments:
Valley:
Lush and bountiful environment suitable for beginners. Tons of food possibilities are available to support a high population, but resources are low making development slow.
Forest:
Heavily forested area. Meat sources are abundant but cultivatable land is limited. Wood is abundant but other resources are scarce.
Plain:
Flat and open grasslands. Resources are limited but there is plenty of space to cultivate land and domesticate animals.
Shore:
Borders the ocean. Has abundant fishing opportunities but growth is initially limited. In later civilization levels trade becomes abundant.
Mountain:
Highground with limited food sources. Population growth is difficult, but stone and iron are abundant.
Desert:
Arid expanse with limited food sources. Similar to the mountains, stone and iron are accessible but population growth is difficult.
Have fun!