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Post by Pyro-Gibberish on Jun 25, 2014 23:42:25 GMT
My newcomers will become a lumberjack and an underwater miner. Ribbit. Tax doesn't change. Ribbit.
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ebe
T-Bone Wilson
Posts: 200
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Post by ebe on Jun 28, 2014 21:09:44 GMT
Xolta Comet Lizards: Times are good and the stars are favorable. More babies are being born and the people are experimenting with smelting techniques, though they haven't quite got it down yet.
You have: Farmers: 3 Hawkers: 1 Miner: 1 Lumberjack: 1 Newcomers: 3
Prosperity: 6 Happiness: 5 Usable Economy: 1 Usable Iron: 1 Usable Wood: 2 Usable Stone: 1
Huts: 6
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PyroGibberish Frogs: The settlement is doing well and fish remain plentiful. The swamp resounds with croaking noises.
You have: Fishermen: 2 Hawkers: 1 Miners: 1 Lumberjacks: 1 Newcomers: 1
Prosperity: 3 Happiness: 5 Usable Economy: 2 Usable Iron: 1 Usable Stone: 1 Usable Wood: 2
Huts: 3
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outhouseinferno Goblins: Despite hijinks with goats, miners refuse to accept the idea that they would be anything else. A wandering goblin attracted by the smoke of the fires was conscripted to be a goat herder. Food seems to be barely enough for everyone, but there are grumbles about the restaurant taking cuts of the profit.
You have: Miners: 2 Lumberjacks: 1 Rancher: 1
Prosperity: 4 Happiness: 3 Usable Economy: 1 Usable Iron: 2 Usable Stone: 2 Usable Wood: 2
Huts: 3 Restaurants: 1
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Sonoran Humans and Beetles: The oasis soil is full of grain. The mining has gone well. The people have yet to turn a profit, but the farmer Nilb maintains that the harvest is almost upon us. Food is sufficient.
You have: Farmers: 4 Miners: 2 Newcomers: 2
Prosperity: 4 Happiness: 5 Usable Economy: 0 Usable Iron: 2 Usable Stone: 2 Usable Wood: 0
Huts: 4
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wortcov Orcs: The clan continues to grow. Despite taxes morale is high with the coming of the feast hall. Resources are piling high, but the clan doesn't have a reliable way to do business with outsiders yet.
You have: Farmers: 1 Hunters: 1 Miners: 2 Lumberjacks: 1 Newcomers: 2
Prosperity: 5 Happiness: 6 Usable Economy: 1 Usable Iron: 2 Usable Stone: 2 Usable Wood: 4
Huts: 4 Restaurants: 1
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AVAILABLE BUILDINGS TO PURCHASE: Restaurant: 2 Wood/Stone (any combination) + 1 Economy Shrine: 1 Wood/Stone (either) + 1 Economy (extra can be invested to make it more gaudy) Storage Tower: 2 Wood/Stone (either) + 2 Economy
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Post by xolta on Jun 28, 2014 21:24:10 GMT
The tax rate remains at 20 percent. The comet lizards still need more resorusces so 1 more lumber jack and one more miner. The other new comer shall become a framer. They hope to apase the sun so the build a small shrine in it hornor with primtive carved stone tablet. The hwaker moves his cart towards the shrine during holy days selling mall relics for small pices of iron wich seems to be the new form of cerrceny around the village. Use 1 wood to bulid it. Now that we have stone we can make stone tablets to keep track of things, thus wirten luange is born. Now were in eraly history. They attemp to make bricks but need more stone in order for that to happen. More iron is need still to make tools and for trade.
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Post by wortcov on Jun 28, 2014 21:52:25 GMT
time to build a monument for our glorious stoolbozz(aka a shrine) and add 2 hawkers.
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Thrinaxodevil
T-Bone Wilson
My gender is Space Godzilla
Posts: 221
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Post by Thrinaxodevil on Jun 29, 2014 0:59:52 GMT
1 hunter 1 lumberjack i guess? where teh fuck do you GET wood in teh friggign desert V: ?
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Post by xolta on Jun 29, 2014 3:59:18 GMT
plam trees?
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Post by outhouseinferno on Jun 29, 2014 8:36:57 GMT
Goblins are so great they don't even do what their own whims tell them to do. Anyways i build a out of rocks that i should have more of since we live on a giant fucking landscape of them
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Post by Pyro-Gibberish on Jun 29, 2014 16:12:29 GMT
I'll build a stone shrine to mock the creation-fish and a restaurant out of wood. My newcomer will become another miner.
Tax rate stays at 40%.
Ribbit.
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