Post by cosbydaf on Jun 10, 2014 23:48:10 GMT
Dynowarz is a game which I think had a great concept, but a mediocre execution (as you can see from the video). So I was throwing around ideas that would make the game better in a hypothetical remake:
*Being able to play as more than one Robodino. I will elaborate on this in later points.
*Improved combat. Namely, being able to bite and tail slap, being able to fight like a dinosaur would. Also, have the enemies actually react when getting hit, not just moving backward. Give some of the enemies their own abilities and quirks, like if you shoot a lazer at a RoboStego's back plated, it reflects back.
*Enemies that are more complex, instead of 90% of them just pacing and jumping around.
*Weapons upgrades that are actually useful. Like flamethrower, rockets that lock-on to enemies, grenades that don't have a horribly warped throwing arc, etc. Some new weapons that are interesting to use, like a freeze ray. Also, being able to swap between weapons.
*Make the stages more interesting. Instead of a straight trek to the right, maybe more exploration is involved to find the exit. Give stages their own obstacles and layout so that they're unique. Like:
*avalanches in a snow level
*falling trees in a forest
*falling stalactites in a cave
*flying rocks and lava in a volcano stage
Also, give some stages/stage types their own unique enemies that only appear there.
*Aquatic and flying stages, where you play using a pterosaur/swimming reptile robot.
*Don't recolor stage enemies and use them as "bosses". That's just lame. However, i'm not against the idea of doing the reverse, using bosses as stage enemies (later in the game.)
*Following the previous point, bosses that are considerably more threatening and challenging than the stage enemies (as any good boss should be.)
*Taking a cue from more modern games, there can be "breaks" in the boss fight where the boss/bosses step back and let a horde of stage enemies fight you.
*An overworld map, sorta like Mario Bros 3.
*Secret areas. Perhaps a set-up like Donkey Kong Country 2's Lost World areas.
*Upgrades for health and attack
*Not sure about the Pilot segments. They should only be kept in if they can intermingle with the Robodino parts, and be fun in their own way. Perhaps the Pilot has to evade the same Robodinos while travelling to the next , which would appear gigantic from his POV. But I don't think it's essential.
*2-Player options. Being able to play through the game co-op style, or a competitive style, to see who completes the game first.
*Unlockable bonuses, some of which could only be gained through the secret areas.
*Boss Fight mode, where you can fight any of the bosses you've unlocked so far.